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Magic 2015 sends you on a journey across several different worlds from the extensive MTG universe, starting with Innistrad, the gothic realm of horror, and moving on to Theros, the land of gods, heroes and mythic beasts, Ravnica, a sprawling city divided between ten guilds, and finally Shandalar and Zendikar.Įach realm corresponds to one year’s worth of cardboard cards, and out of those, you get access to a pretty wide selection. The magical forces are divided into five different main ideologies, that are neatly color-coded for convenience, with white being the power of justice, healing and protection, black the power of corruption, sacrifice, death and undeath, blue the color of subterfuge, illusion and manipulation, red the unabashed primordial savagery of wildfire, while green represents the force of nature, of growth and untamed beasts.
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The title draws on twenty years’ worth of lore and intricate mechanics, and aims to offer a bite-sized version of the game that is much more palatable than the full gargantuan scope of the cardboard variant, but still retains the core elements that make the game so popular. Then, you duel fellow mages, hoping that you can deal them 20 points of damage before they can do the same to you. You get a very large assortment of cards, embodying creatures, spells, artifacts and locations that lend their energy to you in the form of mana, and you can craft a 60 card deck with cards that share traits (either very aggressive or powerful mana generation and large beasts, or powerful spells that allow you to control the pacing of the game, and so on and so forth). Magic is a very complex game where you take on the role of a wizard that can control arcane energies divided into five flavors across many planes of existence, to and from which such wizards, dubbed Planeswalkers, can gracefully hop in their quest for power, vengeance, solace or salvation. The game’s high-wire balance act is attempting to offer enough of the core action that makes Magic the best, without having a negative impact on either the cardboard trade or on Magic: The Gathering Online, which frankly is a pretty daunting task.
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Magic: The Gathering – Duels of the Planeswalkers 2015 continues the tradition of positioning itself as the gateway for would-be card slingers, a product aimed at a more casual market that is interested in what Magic has to offer without taking it too seriously. Only this time around, although nothing can truly steal Magic: The Gathering’s position as the top dog of TCGs, Magic 2015 won’t have a hand in it. Magic is back for another year, with the usual, expected improvements, and some all-new content, ready to be once again crowned the king of trading card games.